![]() ![]() expand : this command simply expands your selection, to use it there are several ways. If your selection is not perfectly the one you want (this is usually noticed when the intended modification did not work), you can adjust it in different ways : the command //chunk defines the chunk you are on as a selection (a chunk is 16×16 by 128 in height).the commands //hpos1 and //hpos2 define the blocks you point with your viewer as points 1 and 2.the one just above the cube you are walking on) the commands //pos1 and //pos2 define as points 1 and 2 the block corresponding to your feet (i.e.Otherwise there are other, simpler but less intuitive ways of selecting an area : With this tool in hand, simply left click on a block to make it point 1 and right click on another to make it point 2. ![]() Here is a little diagram to help you understand :įirst of all you will need the WorldEdit magic wand, which by default is the wooden axe, which you can obtain by typing the following command : //wand. The cuboidal selection consists in creating a selection block by designating two points which will be two opposite vertices in the cube (which is in fact not always a cube). ![]() Most of the commands described here can be undone with the //undo command, so don’t hesitate to use it if what you wanted to do is not the result you got. The latter is reserved for more experienced users because it is less convenient, so let’s start with the cuboidal selection. There are only two types of selections: cuboidal and polygonal. WorldEdit‘s regions system relies on selecting an area on which editing commands will be active, so first you need to learn how to select an area correctly. ![]()
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